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tag: Lectures

Dr. Gernot Tscherteu: Meme Tracking - Tools To Track How Ideas, Concepts And News Spread Over The Net

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The web is undergoing a fundamental shift. More and more webusers become active producers of webcontent. (Currently Technorati searches more than 27 million weblogs online) As web media producers need to know more about meme and information dissemination, new tools and concepts have been developed: These Tools help to find out: where are the information hubs, what are upcoming topics, who is reading my weblog and what do people think about it. The presentation introduces relevant web-tools and services for meme tracking and is demonstrating how they may produce new forms of media competence and proactive content production.

Mike Phillips: Auto-Creativity V1.7

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Auto-Creativity V1.7 - A slash and burn transmedia compression codec for artists and designers

Auto-Creativity V1.7 says: "Burning a DVD today? Burn a museum tomorrow."

Warning: The illegal burning of anything is not supported by Auto-Creativity V1.5. This idea is protected by copyright law and critical theories. Unauthorised reproduction or distribution of this idea, or any portion of it, may result in severe cultural and creative penalties. If you are uncertain about your right to burn any material you should contact your legal advisor or regional arts council.

Reto Wettach: Physical Interaction Design

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Computing power is not restricted to devices with lots of buttons and a
little screen, like mobile phones or PCs. Computing power is more and more
dissolving into spaces and everyday objects. The research community is
talking about “ubiquitous computing”.

Reto Wettach is going to give an introduction into this field. The main focus of
his talk will be the art of prototyping: How can creative people put their ideas into reality?

Prof. Reto Wettach, stone mason, writer and designer. Since 2005 Reto is
setting up Germany’s first MA/BA course for Interaction Design at the
University of Applied Sciences in Potsdam. He is also heading the research
lab Interaction Design Lab IDL. Before joining the University in Potsdam,
Reto was an associate professor at the Interaction Design Institute in

Giles Lane, George Roussos & Natalie Jeremijenko: Robotic Feral Public Authoring

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Proboscis and Birkbeck College will present and demonstrate the results of the Robotic Feral Public Authoring research project, combining hobbyist robotics, environmental sensing and public authoring. Building upon the existing Feral Robots (hacked toy robots with environmental sensors) and Urban Tapestries projects (knowledge mapping and sharing), the project investigates new community-based interventions for pollution mapping related to local knowledge and context.

http://socialtapestries.net/feralrobots/

Giles Lane is co-director of Proboscis, a non-profit creative studio based in London. He leads the Social Tapestries research programme is the principal investigator for the Robotic Feral Public Authoring project.

Shu Lea Cheang: Selling it, buy one get one

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I like to be served. I can not afford to be served. self-service, yes, takeaway, yes. with a style! treat me, treat me to a five star. no need for drink coupons. bill me. google me. money in the wire. How do you swing between serving and served? in between, the revolution did take place down the squares.

Shu Lea Cheang is a mobilized digital artist working in the field of net-based installation, social interface and film production. Currently travels in the eurozone.
high res-image http://babylove.biz/html/exhibition.html

Richard Gras: Machinima - MakingMovies With Video games

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Machinima is the making of short animated films using videogames. In this presentation Ricard will introduce to the audience the concept of Machinima by exploring why users of games are turning producers, review the techniques that are being used as well as explore the new distribution channels utilised by Machinimators. The talk will feature exclusive Machinima footage.

Richard Gras works at LA INTERACTIVA developing content in collaboration with film, TV and videogames production companies. As consultant and speaker he has taken part in the Showcomotion Conference, Edinburgh Interactive Entertainment Fest., NY Machinima Film Fest. & Bradford Animation Fest. As producer he has collaborated in projects with companies of the likes of EA, SONY and Activision.

Rainer Prohaska: Construction of Hybrid Realities

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The construction of "Hybrid Reality" as a performative art production strategy.
Differences between this kind of art to "Cultural Performances" and parallels to "classical theater productions".
How electronic medias support the forming of "Hybrid Reality" shown on examples "Operation Cntrcp[tm]" and "KRFTWRK". Elements which are responsible for the conscience of observing and participating people.
Constructions and strategies, which can be found to communicate the contents of these projects.

Rainer Prohaska, born 04. 06. 1966
Between 2000 - 2005: Studies at the class for experimental media arts at the University for Applied Arts, Vienna.
Exhibitions and festivals (selection):
Ars Electronica (Linz 2001, 2002, 2005, Donaufestival Krems (Krems 2003,
2005, Volksoper Wien (Wien 2003), level up game Conference (Utrecht, Holland 2003), la oficina (Trujillo, Peru 2003), Kulturhauptstadt Graz (Graz 2003) ohne Schnur Exhibition (Cuxhaven, Germany 2004),lange Nacht der Museen (Wien 2004),Künslerhaus Vienna (Vienna 20005).

Magz Hall: Expanding your music audience

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This presentation aims to look at ways of expanding your or creating an audience online. I will take a look at the new music communities of interest that have arisen due to new ITC's focusing on podcasting, music blogging, myspace and internet radio and how participants can make the most of them to get there music across to a bigger audience.

Magz Hall is a DJ, sound artist, radio lecturer, producer and presenter who helped set up Resonance 104.4 FM. She produces and presents a weekly live music show You Are Hear www.youarehear.co.uk the show has live sessions every week which are also podcast. She is conducting practice based PhD research on "Radio of the Future" looking at the effects of convergence on radio arts practice. She is also chair of the South London Radio Arts, who are holding free week long radio art workshops for the unemployed in April.

Miles Metcalfe: From VLE to PLE - how a personal learning environment empowers the new creative

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Learning environments are models of our conceptions of institutions. The personal learning environment reflects a learner-centred model where the institution is less important than the individual's learning journey.

A personal learning environment disrupts institutional models of learning by returning ownership of the learning experience to the learner. The virtual learning environment is a product of the corporate world. The personal learning environment is standards-based and built on open source platforms.

In a creative institution like Ravensbourne College a personal learning environment becomes a platform for network media where the student, as learner-practitioner, can use new technologies to reach the world.

Miles Metcalfe is Head of IT R&D at Ravensbourne College. He is an experienced technologist with many years of experience designing and developing innovative digital resources.